Home - Jelle van der Zwaard

About Me

Get to know me, a little bit
Co-Founder Sword GC and Game(feel) Programmer

Jelle van der Zwaard

My name is Jelle van der Zwaard, a hardworking and passionate game developer. In July 2017, I graduated as an Indie Game Developer from the NHTV in Breda. Alongside my study programme, I co-founded my own company, Sword GC. So far we have already released one game (Dinky Diver) and are working very hard on the next one!

Studying Indie Game Development allowed me to work within a variety of disciplines, from coding for PSM (PlayStation Mobile) to designing a level for Banjo Kazooie (N64).

I specialized in programming and design. Due to this combination I am exceptional at adding gamefeel and gamejuice. PS: I love game development!

    PROGRAMMING
  • C#
    85%
  • Java
    75%
  • JavaScript
    70%


  • VERSION CONTROL
  • SVN
    85%
  • Perforce
    70%


  • SOFTWARE
  • Unity
    90%
  • Visual Studio
    85%

Portfolio

Showcase of work I have done

Basher Beatdown (PC)

Basher Beatdown is a fast-paced local multiplayer physics based arena brawler where you feed your enemies to a giant beast! Embrace the fast-paced mayhem and compete with your friends across multiple levels in a variety of different gamemodes!

  • Release Date: TBA
  • Engine: Unity
  • Platform(s): PC (Steam)
  • Producer
  • UI/UX Designer
  • Game Designer
  • Generalist Programmer
  • UI/UX Programmer
  • Gameplay Programmer
View Project

Basher Beatdown (AirConsole)

Basher Beatdown is a fast-paced local multiplayer physics based arena brawler where you feed your enemies to a giant beast! Embrace the fast-paced mayhem and compete with your friends across multiple levels in a variety of different gamemodes!

  • Release Date: 21-12-2016
  • Engine: Unity
  • Platform(s): AirConsole
  • Producer
  • Generalist Programmer
  • UI/UX Programmer
  • Gameplay Programmer
View Project

Dinky Diver (Android)

Last update: 28-07-2016

In Dinky Diver you play as a diver trying to set the record of the deepest dive! Every time you play you'll find yourself in a completely different sea, with different challenges ahead.

  • Release Date: 28-07-2016
  • Engine: Unity
  • Platform(s): Android
  • Roles
  • Producer
  • Game Designer
  • UI/UX Programmer
  • Gameplay Programmer
  • Tools Programmer
View Project

Alien Shooter 24H Gamejam

Completed: 21-07-2017

Alien Shooter is the result of a small (non-official) gamejam I did with my brother. I took an asset pack my brother created and made this game within 24 hours of work. The main idea was to improve my skills as well as creating some form of promo material for the asset pack.

  • Release Date: 21-07-2017
  • Engine: Unity
  • Platform(s): PC
  • Roles
  • Everything (apart from art)
View Project

Contact

For more information or questions, feel free to contact me at: info@jellevdzwaard.nl